On left: dashing and jumping On right: chaining dashes falls behind dash+jump Once you have the dash boots is when movement options open up a bit. This has a few uses in penguin's stage and nowhere else in the run. Slope jumps only work when walking, so after obtaining the boots they aren't useful, so there are only a handful of cases and otherwise ignored through the run.Īnother benefit to slope jumps is an increase in jump height, for some reason when you jump off a downward slope, your vertical acceleration is greater. When the slope is steep and you can get a full height jump in without slowing down.Ĭase 2 is the case where you have to turn around in order to get the boost, then jump and resume going the right direction.Slope jumps are worth doing in two cases: You preserve that speed boost for the duration of your jump, even if you change direction. When walking along a downward slope, you get a slight boost to your speed (there are two different possible boosts, one from a steep slope, and a shallow slope), to take advantage of this boost, walk down the slope, and jump at the end. The one thing to really keep in mind in terms of movement before you get the dash is maximizing the effectiveness of downward slopes. There are no extensive climbing sections and very little else besides holding right and jumping/shooting. Until you get the boot upgrade in penguin, movement is really straightforward, with few exceptions. The difference in fps between console and snes9x means snes9x loses ~9.5 frames per minute, or about 5 seconds over the course of a (very good) any% run. The very slight difference in fps is not noticeable, but it makes a measureable difference over the course of runs. console/higan/bizhawk/lsnes 60.098814fps. ![]() ![]() The only quantified difference is the frame rate, different emulators operate at different frame rates: In addition to the text differences, the European (PAL) version runs at 50fps rather than 60, which in this case means the entire game runs slower in general, so it is definitely not one to use to speedrun.Įmulators are very accurate for X1, so there are no noticeable gameplay or lag differences between the two. English loses time to Japanese on the number of textboxes. Japanese vs English: There are no gameplay differences between the Japanese release and US release, the only difference is the text. You can also, in some circumstances, fall through wolf sigma's paws and take damage during the final boss fight. ![]() 1.0 vs 1.1: Only a few differences, and nothing too game-breaking.
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